AI Insights · Timothy · September 2024
Top Basketball Games Performance on Unified Platform in Chile Q3 2024
Explore the performance trends of the top five basketball games in Chile during Q3 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the top basketball games in Chile showcased varied trends in downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
Basket Battle by SUPERSONIC STUDIOS LTD displayed fluctuating revenue, peaking at $5 in the weeks of July 8 and September 16. Downloads started strong at 5.6K in early July but gradually decreased to around 1.4K by the end of September. Weekly active users showed a slight decline, starting at 62.8K and ending the quarter at 46.3K.
NBA LIVE Mobile Basketball from Electronic Arts experienced a significant revenue spike, reaching $217 in the first week of July and ending at $53 in late September. Downloads remained relatively stable, averaging around 2K to 3K per week. Active users trended downward, starting at 18.1K and closing the quarter at 17.9K.
Basketball Stars™: Multiplayer by Miniclip.com saw a notable increase in revenue towards the end of the quarter, reaching $288 in mid-September before dropping to $12 in the last week. Downloads fluctuated, with a peak of 3.4K in early July and a low of 603 in late July. Active users saw a downward trend, starting at 8.1K and reducing to 4.6K by quarter's end.
Basketball Arena - Sports Game by MASOMO LIMITED had a modest revenue increase, peaking at $20 in late September. Downloads were relatively low, peaking at 1.2K in early September, while active users decreased from 4.3K in early July to 3K by the end of September.
Lastly, Bounce Dunk - basketball game by SayGames LTD had minimal revenue, with only a few spikes. Downloads were steady, averaging around 600 per week, while weekly active users remained stable, fluctuating slightly around 6.7K to 7.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.